This mod aims to bring the duke nukem 3d universe to the doom engine, with enhancements taking inspiration/resources from mods like Dukeplus and others.

Description

New release! Includes better compatibility with most mappacks, new alt fires, monsters, an automatic optimization system, tons of new features, optimizations, fixes and many more. Credits and full changelog inside the mod. Update 2024.03.30: added option to use vanilla commander keen, to fix compatibility with maps like Auger Zenith. Update 2024.04.06: fixed jetpack for maps which alter the flight powerup duration, other fixes.

Preview
DN3DooM v1.08c
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Slylecoco
Slylecoco - - 9 comments

Hi!

1.06d works fine with Doom2 by Delta Touch (Android version),

But 1.07 doesn't work (using GzDoom or another),

I've this onscreen error:

"Script error, "DN3DOOM1.pk3: actors/particles.txt" Line 23:'@property@thrubits'is an unknown actor property

What Can we do?

Thx for help

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kipo50 Author
kipo50 - - 66 comments

Update to the latest gzdoom/lzdoom.
Thrubits is a property introduced in the latest versions.

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Slylecoco
Slylecoco - - 9 comments

Ok,

You're certainly right.

I will wait Delta Touch update.

Thx for you're answer.

Have a good day! ;)

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kipo50 Author
kipo50 - - 66 comments

Sorry about that, I didn't know delta touch was so far behind, Thrubits has been around for some months now. I was mainly holding the release for lzdoom to keep up, and they just did a few days ago.

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Slylecoco
Slylecoco - - 9 comments

Don't worry.

You did à great great work.

So thx for it.

So happy to use your mod with personnal levels.

Hope they will update Delta Touch soon..

(I play with Shield TV)

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Slylecoco
Slylecoco - - 9 comments

Finally i found how to play it with Delta Touch.

Use GZ Doom, 4.6 dev version.

It's all right!!

Thx

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kipo50 Author
kipo50 - - 66 comments

That's good to know

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pscplayer
pscplayer - - 29 comments

i play your mod via playstation mini

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kipo50 Author
kipo50 - - 66 comments

That's cool. Didn't know those options exist, I'm old school mouse & keyboard.

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samzr31
samzr31 - - 1 comments

Yes it's out !!!
Yeahhhh Time to kick *** and chew bubblegum again

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Kewin0
Kewin0 - - 24 comments

Hola el mod es una experiencia muy fenomenal bro jajaja tengo algunas sugerencias nose si te gusten

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kipo50 Author
kipo50 - - 66 comments

Gracias! Las sugerencias son bienvenidas.

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Guest
Guest - - 689,973 comments

Best DN3D mod so far! Those alien bastards make some levels even more challenging!

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eviltechno
eviltechno - - 502 comments

I tried this new version 1.07 after I was already amazed by some old version long ago. Just outstanding. Amazing work. If this wasn't a doom mod it would be the best duke game. Maybe even better than Duke3D because we can use any of the endless custom maps with it and actual duke 3d maps are limited. Just pair this with duke_music_&_textures.pk3 and you have a winner. Needs more attention but 2,5k downloads ain't bad.

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Guest
Guest - - 689,973 comments

OKAY how to detonate the pipe bomb

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kipo50 Author
kipo50 - - 66 comments

With the "secondary fire". You have to bind it to something in the control options, like the right mouse button. It's extremely recommended to do that since most weapons have an alt attack.

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ran4erep
ran4erep - - 3 comments

it's crashing every time I kill Pain Elemental. Yes, I can disable Doom monsters so I will not meet Pain Elementals, but I like this monsters mix from both games

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kipo50 Author
kipo50 - - 66 comments

I updated the mod with a fix, please download again.

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MattMayhem
MattMayhem - - 128 comments

I love this mod but would you be able to fix the issue with the death camera? I usually keep it turned off and it’s annoying seeing the screen go black every time I die. I just don’t want to have to go back and forth turning it on and off when I play different mods. Hope you take this into consideration! Thank you.

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kipo50 Author
kipo50 - - 66 comments

Noted, but the current message is the best I could come up with at the time.

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Rodrigo.J
Rodrigo.J - - 32 comments

This mod is amazing, in all aspects: weapons, enemies, sounds, gore.... The possibility to mix the monsters of Doom make it perfect. This mod could have a universal version: weapons, monsters and gore, each part separate to play with other mods. It's just my opinion. I found this mod really fun, and I think it deserves a universal version.

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kipo50 Author
kipo50 - - 66 comments

Maybe when I can make some weapons more universal (like shrinker, expander, etc) this task would be easier.

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Guest
Guest - - 689,973 comments

Hi! Does the Shrinker use 2 ammo on purpose?

Also, in the options the portable medkit heal limit can be set to 200hp, but it ony reach 100hp during the game.

Thanks for your time, Your mod rocks!

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kipo50 Author
kipo50 - - 66 comments

1. Yeah the shrinker is OP if you know how to take advantage of it, so I left the ammo consumption like that on purpose.
2. That's because it's the medkit "heal" limit (takes effect when you use it), not your regular hp limit or the medkit capacity limit.
Thank you for the kind words.

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Exterwinator
Exterwinator - - 4 comments

I love this mod! I've been playing 1.07 for the past few months and have been having a blast.

However, I just updated to 1.07b, and I noticed that when the Assault Captain uses its teleporting device, they freeze and lose their hitbox and become unkillable. I rolled back to a copy I had of 1.07 because of this, so I just wanted to flag the bug! Thanks for the great work on this.

UPDATE: Actually, it might be the latest version of GZDoom, v4.8.2, that is causing the teleport freeze.

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kipo50 Author
kipo50 - - 66 comments

Thanks for the bug report. After some testing it seems to be a bug with gzdoom. I have reported it to the devs, let's hope they can fix it.

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Guest
Guest - - 689,973 comments

I had the same issue, updated to GZDoom v4.9.0 and now the problem is fixed.

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Guest
Guest - - 689,973 comments

Found a bug where alien troopers teleport and then after he teleport he just froze

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kipo50 Author
kipo50 - - 66 comments

That's a bug with the latest gzdoom. Please use a previous gzdoom version.

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Guest
Guest - - 689,973 comments

Hey Kipo50! The mod is pretty cool, I love how much customization there is for this mod, and you did a pretty good job. I wanted to mention something that bothered me and was wondering if there was a way to fix it. When firing any gun that uses normal bullets, the gun leaves shell casing. This isn't so bad but the sound of the shell casing hitting the ground is loud, so loud in fact that it drowns out the sound of actually shooting. As most of weapons spit out more lead then an M60, it can get really annoying to hear the loud *ping* *ping* *ping* for every shell casing. Is there any way to lower this sound? Thank you for your time, again, epic mod.

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kipo50 Author
kipo50 - - 66 comments

Thx, I'll see what can be done.
In the meantime, you can see the mod's content if you change the extension from .pk3 to .zip. The casing sounds are in Sound/Casing, you can delete the offending files or maybe lower the volume if you know how to use sound editing programs.

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Voidrunner_Official
Voidrunner_Official - - 12 comments

This mod is great. I Found a bug were one of the troopers teleport to a different spot and they won't move.

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kipo50 Author
kipo50 - - 66 comments

That's a bug with gzdoom. Please download the latest gzdoom version.

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Pyre_o_Maniac
Pyre_o_Maniac - - 1 comments

When the troopers teleport they stop moving after reappearing, minor bug but it's a tad bit annoying when playing a map with a lot of enemies

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kipo50 Author
kipo50 - - 66 comments

That's a bug with gzdoom. Please download the latest gzdoom version.

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abzal2012-22
abzal2012-22 - - 4 comments

amazing mod dang! i love so much thanks for making this mod i was finding for it

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bignickyd12
bignickyd12 - - 1 comments

Awesome mod! Ton of fun killin aliens on custom maps. However, I keep running into an issue with both shotgun sprites

1. Duke's pump-action shotgun sprite does now show up, it's the DOOM shotgun. Duke's pump action shotgun sprite only appears when it plays the reload animation. Does anyone know how to fix this issue?

2. The double-barrel shotgun sprite in the game looks way different than the one shown in the slides. Looks like a regular double-barreled shotgun (not the DOOM double barrel) instead of the custom sprite shown. But I guess the mod author decided to go with a different custom sprite for the double Barrel?

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kipo50 Author
kipo50 - - 66 comments

Thanks for the kind words.
The first issue is probably a combination with different mods, or a megawad which replaces weapon sprites.
The second one is not an issue, you can change the SSG look in the options.
Indeed I used a different sprite along the way, but I left the old one for nostalgia

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Nightmarekiller
Nightmarekiller - - 250 comments

1 old bug ? that is still happening in the latest version is that the Alien Troopers that can teleport, when they re-appear the get stuck like statues and you are unable to do anything to them, same for them. I don't know if this is a map thing or a specific gzdoom setting.

BTW THANKS for your update and fixes !!1

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kipo50 Author
kipo50 - - 66 comments

That's a gzdoom bug, please update to the latest version of gzdoom.

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MarcelusSK
MarcelusSK - - 52 comments

Hello,
thank you very much for update. Everything looks OK. Only 2 things

first : Please is possible turn off screen shake ?

second : gzdoom do not accept hud scalling, only statusbar. In other mods this works for me.

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kipo50 Author
kipo50 - - 66 comments

Thanks.
1. There's options to reduce/disable weapon's recoil effect.
2. Not sure I understand, got examples?

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Sparktimus
Sparktimus - - 2 comments

Absolutely love this mod, especially with the new Build-ified Doom enemies. Would it be possible to maybe have a standalone addon that included just those monsters?

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kipo50 Author
kipo50 - - 66 comments

Thanks! It's possible but hard to maintain, maybe down the road

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Nightmarekiller
Nightmarekiller - - 250 comments

I just noticed that the pump-shotgun reloads 2 shells at a time, is that normal ?
Also a silly request, do you think you can make the nuke icon on the Pump-Shotgun colored like the black double-barrel shotgun ?

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kipo50 Author
kipo50 - - 66 comments

1. that's normal, or else it'll be quite long.
2. I can look into it but no promises

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Nightmarekiller
Nightmarekiller - - 250 comments

Thank you for the answers and thanks for the effort too. Your mod is my number 1 Duke Nukem mod for the gzdoom and custom maps !!!

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kipo50 Author
kipo50 - - 66 comments

Thanks!

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zhald2
zhald2 - - 6 comments

Ey new update

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