This WAD is for Doom 2 with the ZDoom source port. ============================================================= Title: Brains! Part 2: Monochromatic Stains Filename: brains2.wad Author: Shawn Huckabay Email Address: shawn@theomniverse.com Misc. Author Info: web site at http://www.theomniverse.com Description: One single player level. Requires the latest version of ZDoom (http://www.zdoom.org/files/lars/63.cab). ============================================================= *Files Included* brains2.wad -- everything needed to play! brains2.txt -- this text document biotex.txt -- Biolage Tetxure Set documentation ogrodtex.txt -- Ogro Texture Pack documentation q1tex.txt -- Quake Texture Set documentation weapon_wad.txt -- Weapon Wad documentation wolfspt.txt -- Wolfenstein sprites documentation *Play Information* Game: Doom II Level #: MAP01 Single Player: Yes Cooperative 2-4 Player: No. Deathmatch 2-4 Player: No Difficulty Settings: Yes New Sounds: Yes New Graphics: Yes New Music: Yes (MIDI and IT) Demos Replaced: None *Construction* Base: None Build Time: approx. 2 weeks Editor(s) Used: WadAuthor, Wintex, Whacked2, Dehacked31 Graphics: Microsoft Paint, IrfanView, The Gimp Sounds: Windows Sound Recorder, Creative WaveStudio Music: Anvil Studio, Cadenza Soundfont, Modplug Tracker *Information* You and your partner are investigating some kind of unusual disease/infestation in a mansion on the newly colonized planet of Mars, when your helicopter crashes and you both abandon ship. After exploring the infested mansion, you enter a strange portal in the forest. *Gameplay Recommendation* Don't try to kill every zombie! You will just run out of ammo and then be unprepared for later on. I tried to make an atmosphere like a zombie movie, where there are far more of the undead than one could hope to finish off. *ZDoom Settings Recommendation* I recommend enabling Random Pitch Variation, so that the zombies sound a bit different every time they make a sound. *Related Files* Check out Brains! Part 1 at http://www.doomworld.com/idgames/index.php?id=12568 *Copyright/Permissions* This level is Copyright 2004 Shawn Craig Huckabay. All rights reserved. Authors may not use this level as a base to build additional levels without my consent. (That means ask me first!) You may distribute this WAD as long as this read me is included and proper credit is given to me. Any graphics deviating from the original Doom graphics are from either the Ogro Texture set, (see included ogrodtex.txt). the Quake Texture set, (see included q1tex.txt). the Biolage Texture set, (see included biotex.txt). the Weapon Wad weapon mod by Alex Meyers (Apothem), (see included weapon_wad.txt) the Wolfenstein Sprite wad, (see included wolfspt.txt) are derived from InfiniteFish seamless textures, (http://www.infinitefish.com) or are from other id products, such as Hexen. Any sounds deviating from the original Doom sounds are either from the Weapon Wad weapon mod by Alex Meyers (Apothem), (see included weapon_wad.txt) or are from my own mouth and a microphone. Any music deviating from the original Doom music was composed by me using Anvil Studio. Any original content of this WAD may not be used by others without my consent. All content derived from other sources falls under the corresponding agreements listed in their TXT files. Please consult included weapon_wad.txt and gothictx.txt *Where to get this WAD* FTP Sites: ftp://3darchives.in-span.net/pub/idgames/ =============================================================