===========================================================================
Advanced engine needed  : GZDoom 1.5.0 or later
Primary purpose         : Single play
===========================================================================
Title                   : Survival Doom (Tech demo)
Filename                : survivaldoom_techdemo.pk3
Release date            : March 23th, 2012
Author                  : Mikko Koiranen
E-mail Address          : mikkos.koiranen@gmail.com


Description             : Survival Doom is a mod for GZDoom. The traditional
			  FPS, that we all know, has been changed into 3rd person
			  shooter with prerendered backgrounds and static camera
			  angles, just like in the famous survival horror game
			  Resident Evil.

			  It contains the first room of Hangar and couple of zombies
			  in it. There are also some spots where you can get info by
			  "using" them. The original plan was to make the whole Hangar
			  level with puzzles and stuff to the mod, but it got
			  abandoned for several years because of other projects.

			  I'm releasing the mod as a technical demo, so the other
			  Doom modders can use it to learning and take elements
			  from it and even develop it further.


Playing instructions	: The moving is done the usual way with wasd + mouselook.
			  However player is not able to look up and down.

			  Shooting can be done with two ways. Primary fire (LMB)
			  makes the player shoot like usual, but holding down the
			  Alt Fire (RMB) let the player stay still and aim the gun
			  with laser sight. While holding down the Alt Fire, player
			  is able to shoot with primary fire.

			  Player has two weapons by default, a pistol and a shotgun
			  and some ammo in inventory for them. Both weapons have to be
			  reloaded when the magazine is empty - that is simply done by selecting			  correct ammotype from inventory and "using" it.


BIG thanks to		: Monoxead for letting me use his Doom 3 highres-textures
			  Wildweasel for letting me use his Ammo Experiment inventory
			  system (wwxp-ammo.pk3)
			  Jimmy for letting me use his Custom dialogue/choice menu
			  system (j-testmenu.wad) for message system
			  Michele Kunz for helping me with the EKG display of the HUD)

Notes			: The zombie moan sounds are ripped from RE2 and
			  pistol casing sounds are from KDIZD. All the other new sounds
			  and the music are created by me.

===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/DECORATE       : Yes
Demos                   : No


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : About 3 years
Known Bugs              : None
Known Issues            : The animations of the 3d models may have some errors 
					  
* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
