texture MCBEDRCK, 16, 16
{
	XScale 0.5
	YScale 0.5

	Patch MCBEDRCK, 0, 0
}

//============================================================================\\

sprite DIRWA0, 424, 351
{
	XScale 2.5
	YScale 2.5
	Offset -450, -180

	Patch DIRWA0, 0, 0
}

sprite DIRPA0, 424, 351
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch DIRWA0, 0, 0
}

sprite DIRPB0, 424, 351
{
	XScale 2.5
	YScale 2.5
	Offset -440, -160

	Patch DIRWA0, 0, 0
}

sprite DIRPC0, 424, 351
{
	XScale 2.5
	YScale 2.5
	Offset -435, -150

	Patch DIRWA0, 0, 0
}

sprite DIRPD0, 424, 351
{
	XScale 2.5
	YScale 2.5
	Offset -430, -145

	Patch DIRWA0, 0, 0
}

sprite GRSWA0, 431, 368
{
	XScale 2.5
	YScale 2.5
	Offset -450, -180

	Patch GRSWA0, 0, 0
}

sprite GRSPA0, 431, 368
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch GRSWA0, 0, 0
}

sprite GRSPB0, 431, 368
{
	XScale 2.5
	YScale 2.5
	Offset -440, -160

	Patch GRSWA0, 0, 0
}

sprite GRSPC0, 431, 368
{
	XScale 2.5
	YScale 2.5
	Offset -435, -150

	Patch GRSWA0, 0, 0
}

sprite GRSPD0, 431, 368
{
	XScale 2.5
	YScale 2.5
	Offset -430, -145

	Patch GRSWA0, 0, 0
}

sprite STNWA0, 431, 368
{
	XScale 2.5
	YScale 2.5
	Offset -450, -180

	Patch STNWA0, 0, 0
}

sprite STNPA0, 431, 368
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch STNWA0, 0, 0
}

sprite STNPB0, 431, 368
{
	XScale 2.5
	YScale 2.5
	Offset -440, -160

	Patch STNWA0, 0, 0
}

sprite STNPC0, 431, 368
{
	XScale 2.5
	YScale 2.5
	Offset -435, -150

	Patch STNWA0, 0, 0
}

sprite STNPD0, 439, 342
{
	XScale 2.5
	YScale 2.5
	Offset -430, -145

	Patch STNWA0, 0, 0
}

sprite CSTWA0, 450, 341
{
	XScale 2.5
	YScale 2.5
	Offset -450, -180

	Patch CSTWA0, 0, 0
}

sprite CSTPA0, 450, 341
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch CSTWA0, 0, 0
}

sprite CSTPB0, 450, 341
{
	XScale 2.5
	YScale 2.5
	Offset -440, -160

	Patch CSTWA0, 0, 0
}

sprite CSTPC0, 450, 341
{
	XScale 2.5
	YScale 2.5
	Offset -435, -150

	Patch CSTWA0, 0, 0
}

sprite CSTPD0, 450, 341
{
	XScale 2.5
	YScale 2.5
	Offset -430, -145

	Patch CSTWA0, 0, 0
}

sprite WODWA0, 419, 362
{
	XScale 2.5
	YScale 2.5
	Offset -450, -180

	Patch WODWA0, 0, 0
}

sprite WODPA0, 419, 362
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch WODWA0, 0, 0
}

sprite WODPB0, 419, 362
{
	XScale 2.5
	YScale 2.5
	Offset -440, -160

	Patch WODWA0, 0, 0
}

sprite WODPC0, 419, 362
{
	XScale 2.5
	YScale 2.5
	Offset -435, -150

	Patch WODWA0, 0, 0
}

sprite WODPD0, 419, 362
{
	XScale 2.5
	YScale 2.5
	Offset -430, -145

	Patch WODWA0, 0, 0
}

sprite PLNWA0, 419, 362
{
	XScale 2.5
	YScale 2.5
	Offset -450, -180

	Patch PLNWA0, 0, 0
}

sprite PLNPA0, 419, 362
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch PLNWA0, 0, 0
}

sprite PLNPB0, 419, 362
{
	XScale 2.5
	YScale 2.5
	Offset -440, -160

	Patch PLNWA0, 0, 0
}

sprite PLNPC0, 419, 362
{
	XScale 2.5
	YScale 2.5
	Offset -435, -150

	Patch PLNWA0, 0, 0
}

sprite PLNPD0, 419, 362
{
	XScale 2.5
	YScale 2.5
	Offset -430, -145

	Patch PLNWA0, 0, 0
}

sprite LVSWA0, 404, 350
{
	XScale 2.5
	YScale 2.5
	Offset -450, -180

	Patch LVSWA0, 0, 0
}

sprite LVSPA0, 404, 350
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch LVSWA0, 0, 0
}

sprite LVSPB0, 404, 350
{
	XScale 2.5
	YScale 2.5
	Offset -440, -160

	Patch LVSWA0, 0, 0
}

sprite LVSPC0, 404, 350
{
	XScale 2.5
	YScale 2.5
	Offset -435, -150

	Patch LVSWA0, 0, 0
}

sprite LVSPD0, 404, 350
{
	XScale 2.5
	YScale 2.5
	Offset -430, -145

	Patch LVSWA0, 0, 0
}

sprite SNDWA0, 472, 374
{
	XScale 2.5
	YScale 2.5
	Offset -450, -180

	Patch SNDWA0, 0, 0
}

sprite SNDPA0, 472, 374
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch SNDWA0, 0, 0
}

sprite SNDPB0, 472, 374
{
	XScale 2.5
	YScale 2.5
	Offset -440, -160

	Patch SNDWA0, 0, 0
}

sprite SNDPC0, 472, 374
{
	XScale 2.5
	YScale 2.5
	Offset -435, -150

	Patch SNDWA0, 0, 0
}

sprite SNDPD0, 472, 374
{
	XScale 2.5
	YScale 2.5
	Offset -430, -145

	Patch SNDWA0, 0, 0
}

sprite GRVWA0, 442, 358
{
	XScale 2.5
	YScale 2.5
	Offset -450, -180

	Patch GRVWA0, 0, 0
}

sprite GRVPA0, 442, 358
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch GRVWA0, 0, 0
}

sprite GRVPB0, 442, 358
{
	XScale 2.5
	YScale 2.5
	Offset -440, -160

	Patch GRVWA0, 0, 0
}

sprite GRVPC0, 442, 358
{
	XScale 2.5
	YScale 2.5
	Offset -435, -150

	Patch GRVWA0, 0, 0
}

sprite GRVPD0, 442, 358
{
	XScale 2.5
	YScale 2.5
	Offset -430, -145

	Patch GRVWA0, 0, 0
}

sprite BRKWA0, 400, 364
{
	XScale 2.5
	YScale 2.5
	Offset -450, -180

	Patch BRKWA0, 0, 0
}

sprite BRKPA0, 400, 364
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch BRKWA0, 0, 0
}

sprite BRKPB0, 400, 364
{
	XScale 2.5
	YScale 2.5
	Offset -440, -160

	Patch BRKWA0, 0, 0
}

sprite BRKPC0, 400, 364
{
	XScale 2.5
	YScale 2.5
	Offset -435, -150

	Patch BRKWA0, 0, 0
}

sprite BRKPD0, 400, 364
{
	XScale 2.5
	YScale 2.5
	Offset -430, -145

	Patch BRKWA0, 0, 0
}

sprite CDSWA0, 406, 405
{
	XScale 2.5
	YScale 2.5
	Offset -450, -180

	Patch CDSWA0, 0, 0
}

sprite CDSPA0, 406, 405
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch CDSWA0, 0, 0
}

sprite CDSPB0, 406, 405
{
	XScale 2.5
	YScale 2.5
	Offset -440, -160

	Patch CDSWA0, 0, 0
}

sprite CDSPC0, 406, 405
{
	XScale 2.5
	YScale 2.5
	Offset -435, -150

	Patch CDSWA0, 0, 0
}

sprite CDSPD0, 406, 405
{
	XScale 2.5
	YScale 2.5
	Offset -430, -145

	Patch CDSWA0, 0, 0
}

sprite DMNWA0, 399, 395
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch DMNWA0, 0, 0
}

sprite DMNPA0, 399, 395
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch DMNWA0, 0, 0
}

sprite DMNPB0, 399, 395
{
	XScale 2.5
	YScale 2.5
	Offset -440, -160

	Patch DMNWA0, 0, 0
}

sprite DMNPC0, 399, 395
{
	XScale 2.5
	YScale 2.5
	Offset -435, -150

	Patch DMNWA0, 0, 0
}

sprite DMNPD0, 399, 395
{
	XScale 2.5
	YScale 2.5
	Offset -430, -145

	Patch DMNWA0, 0, 0
}

sprite GLDWA0, 412, 395
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch GLDWA0, 0, 0
}

sprite GLDPA0, 412, 395
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch GLDWA0, 0, 0
}

sprite GLDPB0, 412, 395
{
	XScale 2.5
	YScale 2.5
	Offset -440, -160

	Patch GLDWA0, 0, 0
}

sprite GLDPC0, 412, 395
{
	XScale 2.5
	YScale 2.5
	Offset -435, -150

	Patch GLDWA0, 0, 0
}

sprite GLDPD0, 412, 395
{
	XScale 2.5
	YScale 2.5
	Offset -430, -145

	Patch GLDWA0, 0, 0
}

sprite IRNWA0, 405, 396
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch IRNWA0, 0, 0
}

sprite IRNPA0, 405, 396
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch IRNWA0, 0, 0
}

sprite IRNPB0, 405, 396
{
	XScale 2.5
	YScale 2.5
	Offset -440, -160

	Patch IRNWA0, 0, 0
}

sprite IRNPC0, 405, 396
{
	XScale 2.5
	YScale 2.5
	Offset -435, -150

	Patch IRNWA0, 0, 0
}

sprite IRNPD0, 405, 396
{
	XScale 2.5
	YScale 2.5
	Offset -430, -145

	Patch IRNWA0, 0, 0
}

sprite OBSWA0, 407, 407
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch OBSWA0, 0, 0
}

sprite OBSPA0, 407, 407
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch OBSWA0, 0, 0
}

sprite OBSPB0, 407, 407
{
	XScale 2.5
	YScale 2.5
	Offset -440, -160

	Patch OBSWA0, 0, 0
}

sprite OBSPC0, 407, 407
{
	XScale 2.5
	YScale 2.5
	Offset -435, -150

	Patch OBSWA0, 0, 0
}

sprite OBSPD0, 407, 407
{
	XScale 2.5
	YScale 2.5
	Offset -430, -145

	Patch OBSWA0, 0, 0
}

sprite WOLWA0, 415, 400
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch WOLWA0, 0, 0
}

sprite WOLPA0, 415, 400
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch WOLWA0, 0, 0
}

sprite WOLPB0, 415, 400
{
	XScale 2.5
	YScale 2.5
	Offset -440, -160

	Patch WOLWA0, 0, 0
}

sprite WOLPC0, 415, 400
{
	XScale 2.5
	YScale 2.5
	Offset -435, -150

	Patch WOLWA0, 0, 0
}

sprite WOLPD0, 415, 400
{
	XScale 2.5
	YScale 2.5
	Offset -430, -145

	Patch WOLWA0, 0, 0
}

sprite SBRWA0, 501, 430
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch SBRWA0, 0, 0
}

sprite SBRPA0, 501, 430
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch SBRWA0, 0, 0
}

sprite SBRPB0, 501, 430
{
	XScale 2.5
	YScale 2.5
	Offset -440, -160

	Patch SBRWA0, 0, 0
}

sprite SBRPC0, 501, 430
{
	XScale 2.5
	YScale 2.5
	Offset -435, -150

	Patch SBRWA0, 0, 0
}

sprite SBRPD0, 501, 430
{
	XScale 2.5
	YScale 2.5
	Offset -430, -145

	Patch SBRWA0, 0, 0
}

sprite MCBWA0, 501, 438
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch MCBWA0, 0, 0
}

sprite MCBPA0, 501, 438
{
	XScale 2.5
	YScale 2.5
	Offset -445, -170

	Patch MCBWA0, 0, 0
}

sprite MCBPB0, 501, 438
{
	XScale 2.5
	YScale 2.5
	Offset -440, -160

	Patch MCBWA0, 0, 0
}

sprite MCBPC0, 501, 438
{
	XScale 2.5
	YScale 2.5
	Offset -435, -150

	Patch MCBWA0, 0, 0
}

sprite MCBPD0, 501, 438
{
	XScale 2.5
	YScale 2.5
	Offset -430, -145

	Patch MCBWA0, 0, 0
}