map block01 "BlockDoom Small"
{
	levelnum = 101
	sky1 = BLUESKY, 0.0
	music = D_RAVE
	//strifefallingdamage
	cluster = 1
	nointermission
}

/*
map block02 "BlockDoom Medium"
{
	levelnum = 102
	sky1 = BLUESKY, 0.0
	music = D_RAVE
	//strifefallingdamage
	cluster = 1
	nointermission
}
*/

/*
map block03 "BlockDoom Large"
{
	levelnum = 103
	sky1 = BLUESKY, 0.0
	music = D_STALKS
	//strifefallingdamage
	cluster = 1
	nointermission
}
*/
