// Dynamic light flash
actor Flash {
	+NOINTERACTION
	+CLIENTSIDEONLY
	states {
	Spawn:
		TNT1 A 5 BRIGHT
		Stop
	}
}

actor PermanentFlameDecay 21499 {
	//$Category Effects
	tag "Permanent fire (safe)"
	+CLIENTSIDEONLY
	+NOINTERACTION
	states {
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_PlaySound ("fire/fire", 6, 1.0, 1)
		TNT1 A 4 A_SpawnItemEx ("BurnDeathShot", random(-12,12)*2, random(-12,12)*2, random(0,8)*2, 0, 0, random(1,3))
		wait
	}
}