DEFAULTLISTMENU
{
	Selector "MENU_92", -36, 8
	Font "capture_it", "MAXCOLO"
	Linespacing 16
	
	
}

LISTMENU "MainMenu"
{
	Font "capture_it", "white", "MAXCOLO"
	StaticPatch 40, -55, "Logo"
	Position 100, 60
		
	TextItem "New Game",  "n",	"EpisodeMenu"
	TextItem "Options",	  "o",	"OptionsMenu"
	TextItem "Load",      "l",	"LoadGameMenu"
	TextItem "Save",      "s",	"SaveGameMenu"
	TextItem "Leave",	  "q",	"QuitMenu"
}


ListMenu "SkillMenu"
{
	StaticText 	0, -45, "How Hard is the Road Ahead?"
}

DefaultOptionMenu
{
	Position -15
}

//this will add a custom menu option at the very end of GZDoom 'Options':
AddOptionMenu "OptionsMenu"
{
  Submenu "Mr. Anderson Settings", "AndersonSettings" //"My mod settings" is an example name for the menu
}
//this defines the contents of that custom options menu:
OptionMenu "AndersonSettings" 
{
Title "Mr. Anderson Settings"
StaticText "Controls the Visual Kickback of the Weapons. In other words, Camera recoil.", "Grey"
Slider "Weapon Kickback", "Anderson_Kick", 0, 1, 0.1}

