#### NOT FIXED ####

VooDoo script having a floor scrolling too fast so that the dool does not activate lines: e.g map 17 -complevel 9 after the 2 Wolf3D doors just before the arch vile.

map 20 ...
2. After the switch at line 5245 is activated, and the player happens to be at sectors 888 or 891, the player is trapped and dies. One simple solution would be to make sectors 835, 890 and 893 a lift sector. I SAY LET THE PLAYER DIE IN THIS CASE

map 25 ...
1. Extremely difficult - near impossible in most ports - to get from sector 300 to sector 367.

MAP19 with Complevel 9:
Somme Barrels are supposed to cross the room surrounded by sector 698.
Because Voodoo Dool going too fast:
sectors 832 to 842 does not lower 
wolking on lines of sector 913,1744,1760,1750,1745,1762,1748 does not kill you
the bridge does not raise properly and you get blocked.
in the Room with main sector 1123 the labirinte does not raise wen crossing lines 4849 and 5319

map 02 ...

1. I suggest making a new flat to fix the problem in the ceiling of sectors 1128 and 1264 for example.

### FIXED ####

Dehacked level names corrected to match CWILV graphics and duplicate Dehacked lump.

GZDoom Doomdef's lump removed.

JF_REACT Texture
JF_ND8 Texture
(Columns without a patch in texture) errors
Which is eseay: feed unused columns with translucent patch

MAP24: Unknow botom texture '}@' on second side of lindef 9762
MAP30: Unknow botom texture '@' on second side of lindef 910

map 02 ...

1. Wrong texture on line 11886. Should be DU_PLUT6. Or just rework this small area.
2. Have a close look - up - at lines 16330, 16331, 16104, 16310, 16168 and 16166 and compare the rest of the ceiling light.

Removed pair of 3D starts.

map 09 ...

Missing the lower texture on line 9245 - should be BROWN1 ?

map 12 ...

1. Line 290 needs to be tagged and sector 31 the same tag number.
2. Line 1105 needs to be tagged and sector 129 the same tag number.
3. Line 1369 needs to be tagged and sector 154 the same tag number.

Removed 3D start from North West telepen

map 14 ...

Thing 307 should be removed.

map 15 ...

Sector 1655 needs a ceiling height of 128.

map 16 ...

1.Things 183 and 184 - imps - are stuck on the stairs. Maybe intentional ?
2. Front upper tex on line 1970 might need a Y alignment.
3. Sectors 1891 need the tag number 24. 
4. Look closely at surrounding areas when crossing lines 12049/12077 and 14703/14707. The player can tell that there has been a silent teleport.

Removed 3D start

map 19 ...

1.Lines 1421 and 1434 need their back sidedefs removed since these are single sided lines.
2.Remove the tags from sectors 198 and 201. 


map 20 ...

1. Sector 921 is inaccessible and 100% kills not possible.
3. Sector 481 is inaccessible and 100% kills not possible.
4. Line 2256 needed line type 260 - translucent mid texture - note the start of map 21.

map 21 ...

1. Line 9104 should have its sidedefs changed from sector 1145 to sector 729 - the one that it is in.
2. Wrong upper texture on line 14107 - should be DU_BRIK2
3. Look closely at surrounding areas when crossing lines 12538 and 11331. The player can tell that there has been a silent teleport.

map 24 ...

Line 8582 needs to be tagged and sector 760 given the same tag number.

map 25 ...

2. Boom sector height transfers should have been used for sectors 1822 and 1823. In any case sectors 1822 and 1823 should have had a higher, not lower, ceiling than sector 604 for the vanilla method.

map 26 ...

Remove the tag on line 595.

map 31 ...

1. Remove impassible flag from line 5030.
2. Line 3210 should be changed to type 51 - W1 Exit level ( see line 5030 ).
3. Remove 3D mode start - thing 0.
4. Change sector 439's floor and ceiling height to 224. See line 4521.
5. Line 3599 needs a Y alignment.

For map 9 ...

Replace the imp at sector 1301 with a voodoo doll. Remove type and tag from line 13342 and sector 1300. Change the type/action on line 13336 to 25.

For map 23 ...

Replace the imp at sector 1482 with a voodoo doll. Remove tag from sector 1481. Change type/action on line 14439 to 25.

MAP29:
First Room at the very middle the hanging body should be non blocking REPLACED WITH DIFFERENT HANGING BODY AS THERE IS NO NON-BLOCKING VERSION OF THE TYPE ORIGINALLY USED.

map 02 ...

2. Remove action/type from line 608. Player exits at line 2722.

map 09 ...

The floor of sector 826 would look better with cratop2 - compare sector 815.

map 15 ...

Action/type and tag can be removed from line 9523 since there is no corresponding sector tag.

map 19 ...

Remove teleport sprite on line 3911. It has no relevance.

map 20 ...

Remove the translucent texture action/type on line 1974 and give it to line 2256. DUPLICATE BUG REPORT

map 21 ...

Change the ceiling flat of sector 450 to f_sky1.

map 25 ...

Give sectors 1822 and 1823 a ceiling height of -1428. This conforms to sectors 1825 and 1826 for example.  DUPLICATE BUG REPORT

map 12 ...

1. Line 1369 needs to be given tag number 14. DUPLICATE BUG REPORT
2. Line 16 needs to be given tag number 3.

3D Start's removed from Map27, 06 and 02 (02 already removed earlier in report).

map 16 ...

1. Lines 5871, 6179, 6180, 6181, 6182 and 6183 have the lower textures on the wrong sidedef.

2. Lines 698 and 934 need to be lower unpegged.

3. Lines 1787 and 1379 need an X alignment.

4. Lines 5113, 5114, 5115 and 5116 require METAL as the upper texture - missing textures.

5. Lines 2245 and 2248 can have the lower unpeg flag removed.

6. Lines 11037, 11036 and 11034 need a Y alignment.

7. The texture on line 10207 is very much out of place.

8. Sectors 1503 and 1333 could use some "squaring up". ENTIRE AREA SEEMS SLIGHTLY UNSYMETRICAL WHERE IT SHOULD BE

9. Lines 10322 and 10328 need to be lower unpegged.

10.Lines 8368 and 8370 need tyo be lower unpegged.

map 17 ...

1. Line 5996 is missing upper and lower textures - use JF_CHOO4.

2. Lines 6024, 6446 are missing upper textures - use JF_CHOO4.

3. Lines 8387 and 7966 are missing upper textures - use MRBLKW.

map 21 ...

Thing 603 is outside the map. SEEMS TO BE A MEDKIT (THING 98) OUTSIDE THE WINDOW NEAR THIS. CAN THIS BE REACHED OR IT'S LOCATION A MISTAKE?

map 24 ...

Thing 1987 - deathmatch start - is outside the map.

map 26 ...

Sectors 261 and 224 should either be deleted or their sector floors changed to FLOOR7_1.

map 27 ...

Line 15705 requires a lower texture side 2 - missing texture - use ROCKRED1.

map 28 ...

1. Lines 15069, 15231, 15232, 15235 and 15242 have the lower texture DU_ROCKA on the wrong sidedef - creating missing textures.

2. Remove tag number 3 from sector 97. Not required and door does not work in prboom(+) as a result.

map 30 ...

1. Stand at or near sectors 13, 595, 165 and 333 and look towards sectors 609 and 610. You will see render errors here. Control sectors outside the map should have been, and can be used, instead.

2. Change the Y offset on side 1 of lines 6801 and 6801 from -8 to 0.

