#NIGHTMARE 3D 2005 DINING ROOM TABLE#
#Coded by Batteryman "Alexander Mikael" #

#SPRITE#
Sprite { ID = "BLNK"; }
#END#

#ID#
Thing {
  ID = "section";
  DoomEd number = 111;
  Spawn state = "section";
  See state = "NULL";
  Pain state = "NULL";
  Melee state = "NULL";
  Missile state = "NULL";
  Death state = "NULL";
  Xdeath state = "NULL";
  Raise state = "NULL";
  See sound = "None";
  Attack sound = "None";
  Pain sound = "none";
  Death sound = "none";
  Active sound = "None";
  Pain chance = 0;
  Spawn health = -1;
  Radius = 20;
  Height = 32;
  Mass = 65535;
  Flags = "mf_solid ";
}
#END#

#STATE#
State {
  ID = "section";
  Sprite = "BLNK";
  Frame = 0;
  Tics = 1;
  Next state = "section";
}
#END#

#MODEL#
ModelPath "Data\N3D2005\3D\OBJECTS\SECTION";
Model {
State = "section";
Scale = 1.7;
Offset XYZ { 0.0 0.0 0.0 };
Md2{File = "SECTION1.MD2"; 
Skin file = "SECTION1.PCX";
Shiny skin = "DARKSHADER.PNG";
Shiny reaction = 2.0;
Shiny = 0.20;
};
Md2{File = "SECTION2.MD2"; 
Skin file = "SECTION2.PCX";
Shiny skin = "DARKSHADER.PNG";
Shiny reaction = 2.0;
Shiny = 0.20;
};
Md2{File = "SECTION3.MD2"; 
Transparent = 0.5;
Skin file = "SECTION2.PCX";
Shiny skin = "darkshader.png";
Shiny reaction = 1.0;
Shiny = 0.10;
};
}
#END#

#END OF FILE#
