#NIGHTMARE 3D 2005 FIREPLACE#
#Coded by Batteryman "Alexander Mikael" #

#SPRITE#
Sprite { ID = "BLNK"; }
#END#

#ID#
Thing {
  ID = "FIREPLACE";
  DoomEd number = 2035;
  Spawn state = "FIREPLACE";
  See state = "NULL";
  Pain state = "NULL";
  Melee state = "NULL";
  Missile state = "NULL";
  Death state = "NULL";
  Xdeath state = "NULL";
  Raise state = "NULL";
  See sound = "None";
  Attack sound = "None";
  Pain sound = "None";
  Death sound = "None";
  Active sound = "None";
  Reaction time = 8;
  Spawn health = 0;
  Radius = 25;
  Height = 42;
  Mass = 65535;
 Flags = "mf_solid mf_noblood mf_shootable";
  }
#END#

#STATE#
State {
  ID = "FIREPLACE";
  Sprite = "BLNK";
  Frame = 0;
  Tics = 6;
  Next state = "FIREPLACE2";
}

State {
  ID = "FIREPLACE2";
  Sprite = "BLNK";
  Frame = 0;
  Tics = 0;
  Next state = "FIREPLACE";
}
#END#

#MODEL#
Model {
State = "FIREPLACE";
Offset XYZ { 0.0 0.0 0.0 };
Scale = 2.0;
Md2{File = "fireplace.dmd";
};
};
Model {
State = "FIREPLACE2";
Offset XYZ { 0.0 0.0 0.0 };
Scale = 2.0;
Md2{File = "fireplace.dmd";
};
};
#END#
#PARTICLES#
Generator
{
State = "FIREPLACE";
Flags = "gnf_extra gnf_blendadd";
Speed = 0.5;
Speed Rnd = 0.25;
Vector { 0.0 0.0 0.5 };
Center { 7.0 90.0 11.0 };
Spawn radius = 0.9;
Spawn age = -1;
Max age = -1;
Particles = 1;
Spawn rate = 0.5;
Spawn Rnd = 1.5;

Stage{Type = "pt_point"; Tics = 8; Rnd = 0.5; Color { 1.0 1.0 0.0 0.9 }; Radius = 5.0; Radius Rnd = 0.5;  Flags = "ptf_bright";};
Stage{Type = "pt_point"; Tics = 8; Rnd = 0.5; Color { 1.0 0.5 0.0 0.75 }; Radius = 6.0; Radius Rnd = 0.5; Flags = "ptf_bright";};
Stage{Type = "pt_point"; Tics = 4; Rnd = 0.5; Color { 0.6 0.6 0.0 0.5 }; Radius = 7.0; Radius Rnd = 0.5; Flags = "ptf_bright";};
Stage{Type = "pt_point"; Tics = 4; Rnd = 0.5; Color { 1.0 1.0 0.0 0.4 }; Radius = 6.0; Radius Rnd = 0.5;};
Stage{Type = "pt_point"; Tics = 4; Rnd = 0.5; Color { 0.25 0.25 0.25 0.3 }; Radius = 5.0; Radius Rnd = 0.5;};
Stage{Type = "pt_point"; Tics = 4; Rnd = 0.5; Color { 0.05 0.05 0.05 0.2 }; Radius = 5.0; Radius Rnd = 0.5;};
Stage{Type = "pt_point"; Tics = 953.856; Rnd = 0.5; Color { 0.0 0.0 0.0 0.0 }; Radius = 5.0; Radius Rnd = 0.5;  };

}
#END#

#LIGHT FX#
Light{
State = "FIREPLACE"
X Offset = 30.5
Size = 0.5
Color { 1 .7 .2}
}
#END#

#SOUND - sfx16khz.pk3#
Sound {
  ID = "N3DFIREPLACE";
  Flags = "sf_shift2";
  Lump = "N3DFIREPLACE";
  Link pitch = -1;
  Link volume = -1;
  Priority = 64;
  Max channels = -1;
}
#END#

#END OF FILE#