#NIGHTMARE 3D 2005 RED POTION#
#Coded by Vermil "Martin" and Batteryman "Alexander Mikael" #

#SPRITE#
Sprite { ID = "MEDI"; }
#END#

#ID#
Thing {
  ID = "REDVIAL";
  Name = "Red Vial";
  DoomEd number = 5002;
  Spawn state = "REDVIAL1";
  See state = "NULL";
  Pain state = "NULL";
  Melee state = "NULL";
  Missile state = "NULL";
  Death state = "NULL";
  Xdeath state = "NULL";
  Raise state = "NULL";
  See sound = "None";
  Attack sound = "None";
  Pain sound = "None";
  Death sound = "None";
  Active sound = "None";
  Reaction time = 8;
  Spawn health = 1000;
  Radius = 20;
  Height = 16;
  Mass = 100;
  Flags = "mf_special";
}
#END#
#STATE#
State {
  ID = "REDVIAL1";
  Sprite = "MEDI";
  Frame = 1;
  Tics = 4;
  Next state = "REDVIAL2";
}

State {
  ID = "REDVIAL2";
  Sprite = "MEDI";
  Frame = 2;
  Tics = 4;
  Next state = "REDVIAL3";
}

State {
  ID = "REDVIAL3";
  Sprite = "MEDI";
  Frame = 3;
  Tics = 4;
  Next state = "REDVIAL4";
}

State {
  ID = "REDVIAL4";
  Sprite = "MEDI";
  Frame = 4;
  Tics = 6;
  Next state = "REDVIAL1";
}
#END#
#MODEL#
ModelPath "Data\N3D2005\3D\OBJECTS\RED-POTION";
Model {
State = "REDVIAL1";
Scale = 4.6;
Offset XYZ { 0.0 0.0 0.0 };
Md2{File = "red_h2.dmd"; 
Frame = "frame01";
Skin file = "red_h2.png";
};
Md2{File = "red_h.dmd"; 
Frame = "frame01";
Skin file = "red_h.png";
shiny = 0.7;
shiny skin = "darkshader.png";
Shiny Reaction = 3.0
};
}
Copy Model{
state = "REDVIAL2";
};
}
Copy Model{
state = "REDVIAL3";
};
}
Copy model {
state = "REDVIAL4";
}:
}
#END#

#PARTICLE#

Generator
{
State = "REDVIAL1";
Flags = "gnf_extra gnf_blendadd";
Speed = 0.5;
Speed Rnd = 0.25;
Vector { 0.0 0.0 0.5 };
Center { 0.0 0.0 5.0 };
Spawn radius = 5.9;
Spawn age = 4;
Max age = -1;
Particles = 20;
Spawn rate = 6.5;
Spawn Rnd = 1.25;
Stage{Type = "pt_point"; Tics = 5; Rnd = 0.2; Color { 0.703125 0.171875 0.171875 0.60546875 }; Radius = 3.0; Rnd = 0.5; 
Gravity = -1.0;  Flags = "ptf_bright";};
}

Copy Generator
{
State = "REDVIAL2";
};
}
Copy Generator
{
State = "REDVIAL3";
};
}
Copy Generator
{
State = "REDVIAL4";
};
}
#END#

#SOUND - sfx16khz.pk3#

Sound {
  ID = "N3DHEALTH";
  Flags = "sf_shift2";
  Lump = "N3DHEALTH";
  Link pitch = -1;
  Link volume = -1;
  Priority = 64;
  Max channels = -1;
}

#END#
#END OF FILE#