#NIGHTMARE 3D 2005 LIVING ROOM STANDARD LAMP#
#Coded by Vermil "Martin" and Batteryman "Alexander Mikael" #

#SPRITE#
Sprite { ID = "LAMP"; }
#END#

#ID#
Thing {
  ID = "LAMP";
  Name = "Lamp";
  DoomEd number = 6024;
  Spawn state = "LAMP";
  See state = "NULL";
  Pain state = "NULL";
  Melee state = "NULL";
  Missile state = "NULL";
  Death state = "NULL";
  Xdeath state = "NULL";
  Raise state = "NULL";
  See sound = "None";
  Attack sound = "None";
  Pain sound = "None";
  Death sound = "None";
  Active sound = "None";
  Reaction time = 8;
  Spawn health = 1000;
  Radius = 24;
  Height = 90;
  Mass = 100;
  Flags = "mf_solid";
}
#END#

#STATE#
State {
  ID = "LAMP";
  Sprite = "LAMP";
  Frame = 32768;
  Tics = -1;
  Next state = "NULL";
}
#END#

#MODEL#
ModelPath "Data\N3D2005\3D\OBJECTS\PINKLAMP";
Model {
State = "LAMP";
Scale = 0.9;
Offset XYZ { 0.0 0.0 0.0 };
Md2{File = "PINKLAMP1.MD2"; 
Skin file = "PINKLAMP1.PNG";
Shiny skin = "SHADER.PNG";
};
Md2{File = "PINKLAMP2.MD2"; 
Skin file = "PINKLAMP2.PCX";
Shiny skin = "SHADER.PNG";
Shiny reaction = 2.0;
Shiny = 0.20;
};
Md2{File = "PINKLAMP3.MD2"; 
Skin file = "PINKLAMP3.PCX";
Shiny skin = "SHADER.PNG";
Shiny reaction = 2.0;
Shiny = 0.20;
};
}
#END#

#END OF FILE#