[Captions]
PlayButton=Play
Label1=Doomsday KickStart - Jaakko Keranen's utility, reworked to Delphi by Cheb.
GameSheet=Games
GraphicsSheet=Graphics
OtherSheet=Misc
RendererGroupBox=Renderer
GraphicOptionsGroupBox=Options
ResolutionGroupBox=Resolutions
ColorDepthLabel=Color depth:
CommonResolutionsRadioGroup=Common resolutions
WADSheet=WADs
DefinitionsSheet=Definitions
GameOptionsSheet=Other options
CommandLineOptionsGroupBox=Add this to command-line
GameOptionsGroupBox=Options
AddDedButton=Add...
RemoveDedButton=Remove
AboutGameSheet=About
AddwadButton=Add...
RemovewadButton=Remove
MiscCommandLineGroupBox=Add this to command-line for all games
FindPathLabel=FindPathLabel
TabSheet1=Sound
SoundOptionsGroupBox=Options
MaxChannelsGroupBox=Max. channels
MaxChannelsLabel=(default is 16)
TabSheet2=Add-ons
DetectedAddonsGroupBox=Detected Add-ons
Label3=NOTE: All options on this sheet duplicate options from "Graphics", "Sound" and "Misc" sheets. Use this  list only if you want  some options to be set only for particular game!
TabSheet3=Model options
ModelOptionsGroupBox=Options
GroupBox3=Options
MemoryGroupBox=Memory
MemoryLabel=Mbytes
GLBspCheckBox=Check if glBSP needs to be run
ForgetPathsButton=Forget the IWAD path for current game to search the IWAD file again
CB_Automanage=launch glBSP and search IWADS without asking me
RemoveAllDEDsButton=Remove ALL
RemoveAllWADsButton=Remove ALL
FontSelectButton=Choose font:
LanguageLabel=Language:
ResolutionWidthLabel=Width:
ResolutionHeightLabel=Height:

[Messages]
W_Fold_Spaces=Doomsday is instaled to folder, which path contains SPACES!\nKickStart2 may not function properly in such circumstances!\n\nDo you want to exit KickStart and reinstall or move Doomsday to a correctly named folder?
W_Warning=WARNING!
W_FileBelongs=The file %0 belongs to the add-on "%1" and could not be attached manually.\nNow this file will be removed from the list of %2 files.
M_IWADFoundAt=KickStart found required game IWAD file, %0, at %1.\n\nUse this one?\nIf not, then KickStart will search further.
M_IWADFound=IWAD file found
W_GWANOTFOUND=GWA data not found
A_glBSP=The %0 file should be processed by the glBSP utility, which will generate the corresponding *.GWA file.\nPerform processing ?
E_glBSP=Error executing glBSP! (%0)
W_IWADMoved=This file is not found wrere it was when game started last time (%0)\nNow KickStart will search this file again.
W_NowllsearchIFAD=Location of main game IWAD file should be revealed
W_GameRequiresFile=%0 requires the file %1 to run.\n
W_DontknowIWADPath=KickStart does not know where that IWAD file lies.\nNow the searching will be performed.
E_Doomsdaymissing=Hey! The main program executable is missing!\n (%0)
E_InvalidRuntimefolder=Hey! The runtime folder does not exist!\n (%0)
W_glBSPMissing=glBSP utility not found!\nPlease make sure that Doomsday is installed correctly!\nDoomsday will run without additional glBSP map data,\nbut you may encounter graphics bugs and/or performance degradation!
E_IWADMissing=The main game IWAD file not found.\nMake sure, that original version of %0 is installed on your computer.
W_Cannotrun=Cannot run
M_BusySearching=KickStart now searching for %0 ...
E_REquirePWADs=Hey! This game requires the file %0, and it should be placed in same folder as the main game IWAD file, %1\n\nGame will not run until this file will be in the right place!
E_ThisisnotanIWAD=This is not a valid IWAD file!: %0

[Options]
OPT_gdifonts=Use Windows GDI fonts
DES_gdifonts=Use Windows GDI fonts instead of the DFNs. Also makes localized device and driver names readable if code page of your Windows differs from Western code page.
OPT_wnd=Windowed mode
DES_wnd=Run the game in a window. Fullscreen mode is the default.
OPT_noc=Don't center game window
DES_noc=Prevents the game window from being centered on screen. This doesn't affect fullscreen mode.
OPT_ptx=Paletted textures
DES_ptx=This option will have effect only if paletted textures are supported by the hardware.
OPT_ani=Anisotropic texture filtering
DES_ani=Use anisotropic texture filtering.
OPT_outlines=Black texture outlines
DES_outlines=All letters, sprites, etc. will have black outlines.
OPT_nohightex=Disable high-resolution textures
DES_nohightex=Additional high-resolution textures (PNG, TGA, PCX) will not be used, even if they are in the proper folder.
OPT_nohighpat=Disable high-resolution patches
DES_nohighpat=Additional high-resolution patches will not be used, even if they are in the proper folder.
OPT_pwadtex=Use external textures with all PWADs
DES_pwadtex=Allow the use of external resources with textures/flats whose data is read from a PWAD.
OPT_bigmtex=Allow oversized masked textures
DES_bigmtex=If a masked texture has taller patches than the texture's height, the engine will resize the texture so that the largest patch will fit.
OPT_noramp=Disable hardware color adjustments
DES_noramp=Don't use hardware gamma/contrast/brightness.
OPT_leaveramp=Don't restore color adjustments
DES_leaveramp=When exiting Doomsday, don't restore the original hardware color adjustments.
OPT_vtxar=OpenGL: Use vertex arrays
DES_vtxar=May result in slightly better performance, but not supported by all drivers. Does not affect Direct3D.
OPT_novtxar=OpenGL: Never use vertex arrays
DES_novtxar=Disable vertex arrays. Try this when experiencing rendering errors.
OPT_nosgm=OpenGL: Disable SGIS_generate_mipmap
DES_nosgm=Disable the SGIS_generate_mipmap extension. Try this when experiencing texture errors.
OPT_texcomp=OpenGL: Use texture compression
DES_texcomp=Will have effect only if compression is supported by the OpenGL driver. Does not affect Direct3D.
OPT_allowsoftware=OpenGL: Allow software rendering
DES_allowsoftware=Allow using the software renderer if no 3D hardware acceleration is detected (or reported by Windows). Does not affect Direct3D.
OPT_triple=Direct3D: Triple buffering
DES_triple=Use triple buffering. In most cases will result in smoother screen refresh.
OPT_d3dcfg=Direct3D: Show configuration dialog
DES_d3dcfg=The dialog is otherwise only shown if Ctrl, Shift or Alt is held down when the game is started. Does not affect OpenGL.
OPT_diag=Direct3D: Print extra information
DES_diag=Print lots of extra information about Direct3D initialization.
OPT_nodither=Direct3D: Disable dithering
DES_nodither=Disable dithering. Does not affect OpenGL.
OPT_badtexalpha=Direct3D: Use inaccurate alpha channel
DES_badtexalpha=With 16-bit textures causes that only one bit is used for the alpha data. Does not affect OpenGL.
OPT_csd=Use DirectSound 6
DES_csd=Uses dsCompat.dll, the DirectSound 6 sound driver.
OPT_nosound=Disable all audio
DES_nosound=
OPT_nosfx=Disable sound effects
DES_nosfx=
OPT_nomusic=Disable music
DES_nomusic=
OPT_nomixer=Don't use the Windows mixer (CD volume)
DES_nomixer=
OPT_nofmod=Disable FMOD
DES_nofmod=The FMOD sound library (http://www.fmod.org/) plays external music files.
OPT_noeax=Disable EAX
DES_noeax=
OPT_eaxignore=Ignore all EAX errors
DES_eaxignore=Ignore any errors that occur with EAX.
OPT_nopitch=Disable random sfx frequency changes
DES_nopitch=
OPT_nodop=3D Sound: Disable doppler effect
DES_nodop=
OPT_mdvol=Double volume of MIDI notes
DES_mdvol=Multiply the volume of all MIDI notes by two. The volume is still capped to the MIDI maximum of 127, though.
OPT_nopsf=Don't set primary buffer format
DES_nopsf=Do not set the primary sound buffer format. Try this option if you notice that the audio quality of other applications (including FMOD) degrades when Doomsday is running.
OPT_dummy=Use dummy sound driver
DES_dummy=The dummy sound driver runs the sound subsystem but doesn't play any sounds. For testing purposes.
OPT_renorm=Recalculate MD2 normals
DES_renorm=Recalculates the surface normals of all MD2 models when the models are loaded. Normally you don't need to use this.
OPT_nohudmod=Disable HUD weapon models
DES_nohudmod=If you don't like models of HUD (player's on-screen) weapons, this option enables you to use sprites instead.
OPT_nomonstermod=Disable monster models
DES_nomonstermod=If you don't like models of monsters, this option enables you to use sprites instead.
OPT_noplayermod=Disable players models
DES_noplayermod=If you don't like the player models, this option enables you to use sprites instead. But then you'll not be able to see the weapons that other players are carrying!
OPT_nogweaponmod=Disable models for gettable weapons
DES_nogweaponmod=
OPT_noitemmod=Disable item models
DES_noitemmod=
OPT_nofxmod=Disable torch models and special effects
DES_nofxmod=
OPT_nodecormod=Disable decoration models
DES_nodecormod=Disables models of trees, barrels, hanging bodies, columns, lamps, etc.
OPT_verbose=Verbose messages
DES_verbose=Be more verbose with console messages.
OPT_nowsk=Disable system keys (e.g. Alt-Tab)
DES_nowsk=Disable Windows system keys (e.g. Alt-Tab).
OPT_nomouse=Disable mouse
DES_nomouse=Don't initialize mouse.
OPT_nojoy=Disable joystick
DES_nojoy=Don't initialize joystick.
OPT_alldehs=Allow multiple DEHACKED lumps
DES_alldehs=Allows the processing of more than one DEHACKED lump. Otherwise only the DEHACKED lump that has been loaded last is processed. Does not affect the -deh option.

