#------------------------------------------------------------------
# LIGHT DEFINITIONS

Light{
  State = "PLASBALL"
  Size = .6
  Color { 2.5 2.5 0.01}
}

Light{
  State = "PLASBALL2"
  Size = .5
  Color { 3.5 2.5 0.01}
}

Light{
  State = "PLASEXP"
  Flags = nohalo
  Size = .6
  Color { .9 .9 1}
}

Light{
  State = "PLASEXP2"
  Flags = nohalo
  Size = .4
  Color { .7 .7 .9}
}

Light{
  State = "PLASEXP3"
  Flags = nohalo
  Size = .3
  Color { .5 .5 .8}
}

Light{
  State = "PLASEXP4"
  Flags = nohalo
  Size = .2
  Color { .3 .3 .6}
}

Light{
  State = "PLASEXP5"
  Flags = nohalo
  Size = .1
  Color { .15 .15 .3}
}

#------------------------------------------------------------------
# PARTICLE DEFINITIONS

# Vapour Tail

Generator {
  State = "PLASBALL"
  Flags = spawn | blendadd
  Center { 0 6 0 }
  Spawn age = -1
  Max age = -1
  Particles = 30
  Spawn rate = 1
  Presim = 20
  Stage {
    	Type = "pt_point"
	Tics = 1
	Flags = bright | dietouch
    	Resistance = 0
    	Radius = 10
	Color { 2.1 2.1 0.01 }
  	}
  Stage {
    	Type = "pt_point"
	Flags = bright | dietouch
    	Tics = 2
	Rnd = .4
    	Resistance = 0
    	Radius = 10
	Color { 2.1 2.1 0.01 }
  	}
  Stage {
    	Type = "pt_point"
	Flags = bright | dietouch
    	Tics = 2
	Rnd = .4
    	Resistance = 0
    	Radius = 6
	Color { 2.1 2.1 0.01 }
  	}
  Stage {
    	Type = "pt_point"
	Flags = dietouch
    	Tics = 2
    	Resistance = 0
    	Radius = 4
	Rnd = .4
	Color { 2.1 2.1 0.01 }
    	Resistance = 0.01
  	}
  Stage {
    	Type = "pt_point"
	Flags = dietouch
    	Tics = 2
    	Radius = 1
    	Resistance = 0
	Rnd = .4
    	Color { 2.1 2.1 0.01 }
  	}
  Stage { 
    	Type = "pt_point"
	Flags = dietouch
    	Radius = .01
    	Color { 2.1 2.1 0.01 }
  	}
}
