#NIGHTMARE 3D 2005 OLD PHONE#
#Coded by Batteryman "Alexander Mikael" #

#SPRITE#
Sprite { ID = "BLNK"; }
#END#

#ID#
Thing {
  ID = "Oldphone";
  DoomEd number = 94;
  Spawn state = "Oldphone";
  See state = "Oldphone";
  Pain state = "Oldphone";
  Melee state = "NULL";
  Missile state = "Oldphone";
  Death state = "Oldphone";
  Xdeath state = "Oldphone";
  Raise state = "NULL";
  See sound = "None";
  Attack sound = "None";
  Pain sound = "none";
  Death sound = "none";
  Active sound = "None";
  Pain chance = 0;
  Spawn health = -1;
  Radius = 1;
  Height = 1;
  Mass = 65535;
  Flags = "mf_solid ";
}
#END#

#STATE#
State {
  ID = "Oldphone";
  Sprite = "BLNK";
  Frame = 1;
  Tics = 640;
  Next state = "Oldphone";
}
#END#

#MODEL#
Model {
State = "Oldphone";
Scale = 0.3;
Offset XYZ { 0.0 50.0 0.0 };
Md2{File = "Old_phone.dmd"; 
Shiny skin = "shader.png";
Shiny = 0.70;
Skin file = "old_phone.pcx";
};
}
#END#

#END OF FILE#