#NIGHTMARE 3D 2005 POT YELLOW PLANT#
#Coded by Vermil "Martin" and Batteryman "Alexander Mikael" #

#SPRITE#
Sprite { ID = "PLA2"; }
#END#

#ID#
Thing {
  ID = "POTPLANT2";
  Name = "Pot Plant2 Small Yellow";
  DoomEd number = 6039;
  Spawn state = "POTPLANT2";
  See state = "NULL";
  Pain state = "NULL";
  Melee state = "NULL";
  Missile state = "NULL";
  Death state = "NULL";
  Xdeath state = "NULL";
  Raise state = "NULL";
  See sound = "None";
  Attack sound = "None";
  Pain sound = "None";
  Death sound = "None";
  Active sound = "None";
  Reaction time = 8;
  Spawn health = 1000;
  Radius = 24;
  Height = 32;
  Mass = 100;
  Flags = "mf_solid";
}
#END#

#STATE#
State {
  ID = "POTPLANT2";
  Sprite = "PLA2";
  Frame = 0;
  Tics = -1;
  Next state = "NULL";
}
#END#

#MODEL#
Model {
State = "POTPLANT2";
Scale = 2.4;
Offset XYZ { 0.0 -10.0 0.0 };
Md2{File = "pot_p_yl.md2"; 
Transparent = 0.0;
Skin file = "G_L_Y.png";
Shiny skin = "shader.png";
Shiny reaction = 2.0;
Shiny = 0.40;
};
Md2{File = "pot_w.md2"; 
Transparent = 0.0;
Skin file = "pot_w.pcx";
Shiny skin = "shader.png";
Shiny reaction = 2.5;
Shiny = 0.50;
};
Md2{File = "pot.md2"; 
Transparent = 0.0;
Skin file = "pot.pcx";
Shiny skin = "shader.png";
Shiny reaction = 2.5;
Shiny = 0.50;
};
}
#END#

#END OF FILE#