# jDoom: Maps

Map Info {
  ID = "E1M1";
  Name = "Level1:Entering the house";
  Author = "Alexander Mikael";
  Gravity = 1;
  Sky height = 1.5;
  Horizon offset = -0.105;
 
Sky Model
    {
        ID = "SKY1";
        Frame interval = 0;
        Offset factor { 0 0 0};
        Rotate {0 0};
        Yaw = 0;
        Yaw speed = 0;
    };

Sky Layer 1 {
    Flags = enable;
    Texture = "SKY1";
  }
}

Copy Map Info {
  ID = "E1M2";
  Name = "E1M2: Nuclear Plant";
}

Copy Map Info {
  ID = "E1M3";
  Name = "E1M3: Toxin Refinery";
}

Copy Map Info {
  ID = "E1M4";
  Name = "E1M4: Command Control";
}

Copy Map Info {
  ID = "E1M5";
  Name = "E1M5: Phobos Lab";
}

Copy Map Info {
  ID = "E1M6";
  Name = "E1M6: Central Processing";
}

Copy Map Info {
  ID = "E1M7";
  Name = "E1M7: Computer Station";
}

Copy Map Info {
  ID = "E1M8";
  Name = "E1M8: Phobos Anomaly";
}

Copy Map Info {
  ID = "E1M9";
  Name = "E1M9: Military Base";
}

Copy Map Info {
  ID = "E1M10";
  Name = "E1M10: Military Base";
}

Copy Map Info {
  ID = "E2M1";
  Name = "E2M1: Deimos Anomaly";
  Sky light color { 1.0  0.85  0.85 };
  Sky Layer 1 {
    Texture = "SKY2";
  };
}

Copy Map Info {
  ID = "E2M2";
  Name = "E2M2: Containment Area";
}

Copy Map Info {
  ID = "E2M3";
  Name = "E2M3: Refinery";
}

Copy Map Info {
  ID = "E2M4";
  Name = "E2M4: Deimos Lab";
}

Copy Map Info {
  ID = "E2M5";
  Name = "E2M5: Command Center";
}

Copy Map Info {
  ID = "E2M6";
  Name = "E2M6: Halls of the Damned";
}

Copy Map Info {
  ID = "E2M7";
  Name = "E2M7: Spawning Vats";
}

Copy Map Info {
  ID = "E2M8";
  Name = "E2M8: Tower of Babel";
}

Copy Map Info {
  ID = "E2M9";
  Name = "E2M9: Fortress of Mystery";
}

Copy Map Info {
  ID = "E3M1";
  Name = "E3M1: Hell Keep";
  # This is hell, give it a reddish tint.
  Sky light color { 1.0  0.7  0.7 };
  Sky Layer 1 {
    Texture = "SKY3";
  };
}

Copy Map Info {
  ID = "E3M2";
  Name = "E3M2: Slough of Despair";
}

Copy Map Info {
  ID = "E3M3";
  Name = "E3M3: Pandemonium";
}

Copy Map Info {
  ID = "E3M4";
  Name = "E3M4: House of Pain";
}

Copy Map Info {
  ID = "E3M5";
  Name = "E3M5: Unholy Cathedral";
}

Copy Map Info {
  ID = "E3M6";
  Name = "E3M6: Mt. Erebus";
}

Copy Map Info {
  ID = "E3M7";
  Name = "E3M7: Limbo";
}

Copy Map Info {
  ID = "E3M8";
  Name = "E3M8: Dis";
}

Copy Map Info {
  ID = "E3M9";
  Name = "E3M9: Warrens";
}

Copy Map Info {
  ID = "E4M1";
  Name = "E4M1: Hell Beneath";
  # The sky is orange.
  Sky light color { 1.0  0.75  0.6 }; 
  Sky Layer 1 {
    Texture = "SKY4";
  };
}

Copy Map Info {
  ID = "E4M2";
  Name = "E4M2: Perfect Hatred";
}

Copy Map Info {
  ID = "E4M3";
  Name = "E4M3: Sever The Wicked";
}

Copy Map Info {
  ID = "E4M4";
  Name = "E4M4: Unruly Evil";
}

Copy Map Info {
  ID = "E4M5";
  Name = "E4M5: They Will Repent";
}

Copy Map Info {
  ID = "E4M6";
  Name = "E4M6: Against Thee Wickedly";
}

Copy Map Info {
  ID = "E4M7";
  Name = "E4M7: And Hell Followed";
}

Copy Map Info {
  ID = "E4M8";
  Name = "E4M8: Unto The Cruel";
}

Copy Map Info {
  ID = "E4M9";
  Name = "E4M9: Fear";
}

Map Info {
  ID = "MAP01";
  Name = "Level 1: Entryway";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = enable;
    Texture = "SKY1";
  };
}

Map Info {
  ID = "MAP02";
  Name = "Level 2: Underhalls";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY1";
  };
}

Map Info {
  ID = "MAP03";
  Name = "Level 3: The Gantlet";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY1";
  };
}

Map Info {
  ID = "MAP04";
  Name = "Level 4: The Focus";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY1";
  };
}

Map Info {
  ID = "MAP05";
  Name = "Level 5: The Waste Tunnels";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY1";
  };
}

Map Info {
  ID = "MAP06";
  Name = "Level 6: The Crusher";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY1";
  };
}

Map Info {
  ID = "MAP07";
  Name = "Level 7: Dead Simple";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY1";
  };
}

Map Info {
  ID = "MAP08";
  Name = "Level 8: Tricks and Traps";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY1";
  };
}

Map Info {
  ID = "MAP09";
  Name = "Level 9: The Pit";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY1";
  };
}

Map Info {
  ID = "MAP10";
  Name = "Level 10: Refueling Base";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY1";
  };
}

Map Info {
  ID = "MAP11";
  Name = "Level 11: 'O' of Destruction!";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY1";
  };
}

Map Info {
  ID = "MAP12";
  Name = "Level 12: The Factory";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY2";
  };
}

Map Info {
  ID = "MAP13";
  Name = "Level 13: Downtown";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY2";
  };
}

Map Info {
  ID = "MAP14";
  Name = "Level 14: The Inmost Dens";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY2";
  };
}

Map Info {
  ID = "MAP15";
  Name = "Level 15: Industrial Zone";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY2";
  };
}

Map Info {
  ID = "MAP16";
  Name = "Level 16: Suburbs";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY2";
  };
}

Map Info {
  ID = "MAP17";
  Name = "Level 17: Tenements";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY2";
  };
}

Map Info {
  ID = "MAP18";
  Name = "Level 18: The Courtyard";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY2";
  };
}

Map Info {
  ID = "MAP19";
  Name = "Level 19: The Citadel";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY2";
  };
}

Map Info {
  ID = "MAP20";
  Name = "Level 20: Gotcha!";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY2";
  };
}

Map Info {
  ID = "MAP21";
  Name = "Level 21: Nirvana";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY3";
  };
}

Map Info {
  ID = "MAP22";
  Name = "Level 22: The Catacombs";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY3";
  };
}

Map Info {
  ID = "MAP23";
  Name = "Level 23: Barrels o' Fun";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY3";
  };
}

Map Info {
  ID = "MAP24";
  Name = "Level 24: The Chasm";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY3";
  };
}

Map Info {
  ID = "MAP25";
  Name = "Level 25: Bloodfalls";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY3";
  };
}

Map Info {
  ID = "MAP26";
  Name = "Level 26: The Abandoned Mines";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY3";
  };
}

Map Info {
  ID = "MAP27";
  Name = "Level 27: Monster Condo";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY3";
  };
}

Map Info {
  ID = "MAP28";
  Name = "Level 28: The Spirit World";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY3";
  };
}

Map Info {
  ID = "MAP29";
  Name = "Level 29: The Living End";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY3";
  };
}

Map Info {
  ID = "MAP30";
  Name = "Level 30: Icon of Sin";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY3";
  };
}

Map Info {
  ID = "MAP31";
  Name = "Level 31: Wolfenstein";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY3";
  };
}

Map Info {
  ID = "MAP32";
  Name = "Level 32: Grosse";
  Author = "id Software";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY3";
  };
}

Map Info {
  ID = "*";
  Gravity = 1;
  Sky height = 0.49;
  Horizon offset = -0.105;
  Sky Layer 1 {
    Flags = "slf_enable";
    Texture = "SKY1";
  };
}

